4C Remote Mod Import

4C Remote Mod Import

4C allows an application on one machine to import, compile, and install installed and approved SC mods from another application on either the same machine or on a remote machine. This is accomplished by the addition of a few 4C bootstrap files and programs and some shellscripts installed into the XLLIB/SC directory.

How to configure and run remote mod imports is described in the following sections:

Quick Start - A quick start overview of how to import a mod, assuming both machine/apps are configured correctly.

File Overview - A quick overview of the 4C files used in Remote Mod Import.

Program Overview - A quick overview of the 4C programs used in Remote Mod Import

Configuration - How to set up a machine/app to allow importing mods from a remote machine/app

Troubleshooting - Some troubleshooting tips and answers to the most frequently asked questions




4C Remote Mod - Quick Start

Assuming you have two machine/apps that are configured correctly for remote mod import, here are the steps to follow in order to import a mod:




4C Remote Mod Import - File Overview

The new files are:



4C Remote Mod Import - Program Overview

The new programs are:



4C Remote Mod Import - Configuration

Before you can configure remote mod import, both machine/apps need to have 4C Version Control configured correctly.

Configuring an application to use remote import is simply a matter of creating the 2 new files, sc_impcntl and sc_import in the application directory and definining one or more remote mod/app combinations that you want to use for remote mod import.

Here is how you do it:



4C Remote Mod Import - Troubleshooting

  1. Problem:

    You see the wrong list of mods when viewing the remote mods



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